Using F# on both the frontend and the backend

All text and code copyright (c) 2016 by Daniel Bachler. Used with permission.

Original post dated 2016-12-06 available at http://danielbachler.de/2016/12/10/f-sharp-on-the-frontend-and-the-backend.html

By Daniel Bachler

When the call for the F# Advent Calendar came up I thought that this would be a great opportunity to finally check out a technology stack that intrigued me for quite a while now: Using F# on the backend (which by now works well on linux/osx as well as windows) and also on the frontend, via Fable, the F# to Javascript compiler backend. I have played a bit with F# in the past but I wanted to see how well this particular combination works in practice.

The same language on the backend and the frontend

Using the same language on the server and the client has many benefits in my opinion, chief among them the ability to reuse data definitions and business logic. Even though many modern web sites shoulder a lot of complexity on the client to guide the user and give immediate feedback, the backend usually has to replicate most of this logic to verify the client submissions and guard against malicious clients. Discount rules are a prime example of such code that is often replicated in both the frontend and the backend.

The first language that will probably come to mind for this job is Javascript. Since the advent of Node, Javascript is available on the backend as well as in the browser, and, with Electron, even for desktop apps with a native feel. Heavy performance tuning has made Javascript reasonably fast. However, I think that its dynamically typed nature makes Javascript a very problematic choice for non-trivial software projects. Static type checking can catch many bugs before they ever hit production and it can free your developers to concentrate on testing the properties of their code that are actually interesting.

A very desirable property for a type system is for it to have Algebraic Data Types. This means that, in addition to Product types (think classes or records) where ALL stated fields exist for every instance, they also support Sum types (Discriminated Unions in F#) where every value adheres to exactly one of several strictly predefined layouts. Together, Product and Sum types allow a much richer modelling where you can make illegal states irrepresentable (see this recent article by Marc Seemann on the benefits of ADTs). Having Sum types also allows languages to get rid of nulls - a very desirable trait since a big fraction of errors in dynamically typed languages or such with weak type systems are NullReferenceExceptions or the infamous “undefined is not a function”.

Possible languages

Ok, now that I have outlined desirable feature, let us look for languages that meet these two core requirements (a strong, static type system with ADTs and being usable via cross-compilation to Javascript on both the browser frontend and the backend). Not a lot of options remain. The ones I know are:

All of these are interesting languages. Here is my very personal reasoning for choosing among these languages: Typescript is a superset of Javascript with type annotations that, since version 2.0, has support for union types. It is a big improvement over raw Javascript, but I think that one still feels a lot of the odd language design decisions underneath it, so I will disregard it for now.

The javascript compiler backends for OCaml and Haskell have a relatively small set of Javascript library bindings available and are IMHO harder to interface with native Javascript libraries - for now I don’t think that they are immediately usable if you want to write user interfaces with them.

This leaves me with F#/Fable and Purescript. Purescript was designed from the beginning with Javascript as the compile target in mind. Quite a few important Javascript libraries have been annotated with type definitions for Purescript and are thus readily usable, and if they are not, the Purescript FFI was built for Javascript and is very straightforward to use. Additionally, the type system of Purescript is very powerful and feels a bit like a modern refresh of Haskell’s type system.

So what about F#/Fable? The basic story is similar to OCaml/Haskell in that you have to create FFI definitions and these are only available for a few libraries so far. What is really neat about Fable though is that there is a way to bootstrap Fable FFI files from Typescript definitions via ts2fable - and those are available for a huge number of important Javascript libraries. I think that this lowers the pain of interfacing with native Javascript libraries enough for F#/Fable to be a reasonable choice.

F# versus Purescript

Purescript is definitely an interesting contender that I want to study more in the future, but this blog post is about F#, so, let us ask the obvious question: why use F# instead of Purescript? YMMV but I see F# to have an interesting advantage on the server side since IMO on the backend the .NET platform is a more solid runtime than Node. Since F# compiles to IL and can interface with any .NET library, it has access to a huge amount of libraries that interface with all sorts of systems, parse files etc. It also supports strong multi-threading primitives and F# even has support to cross compile to the GPU - this makes it much more interesting for numerically intense workloads than Node.

This means that if you either already have a big chunk of business logic written in a .NET language or if you need to do high performance computations on the server, F# is IMO a more attractive choice than Purescript. Additionally, because F# is more in the tradition of pragmatic functional languages like OCaml than the Haskell tradition of that Purescript adopted, it offers the escape hatches of mutability and side effects within the normal control flow (this is arguably also dangerous, but debating this is for another post).

The downside of F#/Fable is that the same language is bolted onto two different runtimes with slightly different semantics. One example of such a mismatch is that the fixed-point arithmetic datatype Decimal of the .NET platform does not exist in Javascript of course and is thus silently converted to a double. For many cases this is fine but it is definitely something to be aware of (a longer list is here )

Alright, so this is why I think it makes sense to use the same language on the backend and frontend, some of my criteria for choosing a language and why F# is the candidate I want to use.

The proof of concept idea

Let’s finally get to some code! Be warned that some of this is probably not exactly idiomatic F# code since I haven’t used the language much until now :)

The basic idea for my little proof of concept was:

  • Write a frontend in F# that is the most primitive shopping cart you can imagine - it just has one product and the user can use buttons to increase/decrease the quantity.
  • Have a type that defines a discount, consisting of: a name, a function that checks whether the discount applies and one that modifies the price. Reuse these data types and functions between the frontend and the backend
  • On the frontend, use Fable-Arch to bring the clarity of the Elm Architecture to F#
  • Bundle up the generated Javascript into an Electron app to see how well this works
  • Since the Electron Desktop app is based on the Chromium engine, use the power of CSS and icon fonts to pep up the UI a little by just dropping in some CSS from a third party.
  • Try Suave as a http server with a functional design. Reuse the type definitions and discount calculation code. Handle Json-Serialization and CORS headers.

The implementation

The entire setup is on github at https://github.com/danyx23/FableSuaveSharedCode where you can just clone it and run both the Suave server and the electron based client.

Since this is a proof of concept, the actual code is maybe less interesting than the setup around it, but for completness sake, what follows are the three main file that are the essence of the two programs. First, the shared code that defines the Cart and Discount types, a concrete instance of the Discount type that gives a 90% discount at twelve items and the function to calculate the price for a cart given a list of potentially applicable discounts

namespace DiscountSample

module Shared =

  let ItemPrice = 20.0

  type Cart =
    { Quantity: int
    }

  type Discount =
    { Name: string
      Applies: (Cart -> bool)
      ApplyDiscount: (double -> double)
    }

  let doesTwelveItemsDiscountApply cart =
    match cart.Quantity with
    | 12 -> true
    | _ -> false


  let twelveItemsDiscount =
    { Name = "12 Items - 90% off!"
      Applies = doesTwelveItemsDiscountApply
      ApplyDiscount = (fun price -> price * 0.1)
    }

  let calculatePrice (discounts : Discount list) (cart : Cart) : double =
    let discountsThatApply = List.filter (fun discount -> discount.Applies cart) discounts
    let cartCalculationFunction =
      match discountsThatApply with
      | [] -> id
      | x :: xs -> x.ApplyDiscount // use the first discount that applies only, discard the others
    let undiscountedPrice = (double cart.Quantity) * ItemPrice
    cartCalculationFunction undiscountedPrice

This shared code is then used in the frontend:

#r "../node_modules/fable-core/Fable.Core.dll"
#load "../node_modules/fable-arch/Fable.Arch.Html.fs"
#load "../node_modules/fable-arch/Fable.Arch.App.fs"
#load "../node_modules/fable-arch/Fable.Arch.Virtualdom.fs"
#load "../../backend/src/ClientServerShared.fs"
#r "../node_modules/fable-powerpack/Fable.PowerPack.dll"

open Fable.Core
open Fable.Core.JsInterop
open Fable.Import.Browser

open Fable.Arch
open Fable.Arch.App
open Fable.Arch.Html
open DiscountSample.Shared
open Fable.PowerPack

type Status =
  | Shopping
  | TransactionPending
  | BuyingFailed of string
  | BuyingSucceeded of double

type Model =
  { Cart: Cart
    Status: Status
  }

let initModel =
  { Cart = { Quantity = 0 }
    Status = Shopping
  }

type Actions =
  | IncreaseQuantity
  | DecreaseQuantity
  | Buy
  | ServerResponseOk of double
  | ServerResponseError of string
  | SetStatus of Status


// Update
let update model action =
  let model' =
    match action with
    | IncreaseQuantity ->
      { model with Cart = { model.Cart with Quantity = model.Cart.Quantity + 1 } }
    | DecreaseQuantity ->
      { model with Cart = { model.Cart with Quantity = System.Math.Max(0, model.Cart.Quantity - 1) } }
    | SetStatus status ->
      { model with Status = status }
    | Buy -> model
    | ServerResponseOk price -> { model with Status = BuyingSucceeded price }
    | ServerResponseError error -> { model with Status = BuyingFailed error }

  let delayedCall h =
    match action with
    | Buy ->
        let promise = Fable.PowerPack.Fetch.postRecord "http://127.0.0.1:8083/test" model.Cart []
                      |> Fable.PowerPack.Promise.bind
                          (fun response ->
                            response.json<double>()
                          )
                      |> Fable.PowerPack.Promise.map
                          (fun price ->
                            h (ServerResponseOk price)
                          )
                      |> Fable.PowerPack.Promise.catch
                          (fun err ->
                            h (ServerResponseError err.Message)
                          )

        h (SetStatus TransactionPending)
     | _ -> ()

  // We return the model, and a list of Actions to execute
  model', delayedCall |> toActionList

let availableDiscounts =
  [ twelveItemsDiscount ]

let view model =
  let infoText =
    match model.Status with
    | Shopping -> "Please make your selection"
    | TransactionPending -> "Waiting for confirmation from server"
    | BuyingFailed msg -> "Sorry, your purchase failed! The reason was: " + msg
    | BuyingSucceeded price -> "The purchase worked, with a final price of " + (price.ToString())

  let counterView quantity =
    div []
      [ label [] [ text ("How many items do you want?") ]
        button [ onMouseClick (fun _ -> IncreaseQuantity) ] [ text "+" ]
        label [] [ text (quantity.ToString()) ]
        button [ onMouseClick (fun _ -> DecreaseQuantity) ] [ text "-" ]
      ]

  let counters =
    [ counterView (model.Cart.Quantity) ]

  let applicableDiscounts =
    List.filter (fun item -> item.Applies model.Cart ) availableDiscounts

  let discountView (discount : Discount) =
    li []
      [ label [] [ text discount.Name ] ]

  let discountsView (discounts : Discount list) =
    ul [ classy "discounts" ]
      (List.map discountView discounts)

  let totalPrice =
    div [] [ text <| "The total price is: " + ((calculatePrice availableDiscounts (model.Cart)).ToString()) ]

  div
    []
    [
      label
        []
        [text "This is your shopping cart: "]
      div
        []
        [ text infoText ]
      br []
      div [] counters
      discountsView applicableDiscounts
      totalPrice
      button
        [ onMouseClick (fun _ -> Buy)
          classy "buy"
        ]
        [ i [ classy "fa fa-bolt" ] []
          text " Buy!"
        ]
    ]

/// Create our application
createApp initModel view update Virtualdom.createRender
|> withStartNodeSelector "#echo"
|> start

And finally the server code using Suave:

open Suave                 // always open suave
open Suave.Web             // for config
open Suave.Writers
open Suave.Filters
open Suave.Successful
open Suave.Operators
open Newtonsoft.Json
open FSharp.Core
open DiscountSample.Shared


type Error =
  { Error : string
  }

let discounts = [ twelveItemsDiscount ]

let serializeJson obj =
  let converter = new Fable.JsonConverter()
  JsonConvert.SerializeObject(obj, converter)

let deserializeCart str =
  let converter = new Fable.JsonConverter()
  let deserialized = JsonConvert.DeserializeObject<Cart>(str, converter)
  let boxed = box deserialized
  match boxed with
    | null ->
      None
    | other ->
      Some deserialized


let deserializeCalculateSerialize json =
  let deserialized =
    json
    |> deserializeCart

  match deserialized with
    | Some cart ->
      cart
        |> calculatePrice discounts
        |> serializeJson

    | None ->
      { Error = "Could not deserialize" }
      |> serializeJson

let mapJson f =
  request(fun r ->
    System.Text.Encoding.UTF8.GetString(r.rawForm)
    |> f
    |> Successful.OK)

let setCORSHeaders =
    setHeader  "Access-Control-Allow-Origin" "*"
    >=> setHeader "Access-Control-Allow-Headers" "content-type"

let allow_cors : WebPart =
    choose [
        OPTIONS >=>
            fun context ->
                context |> (
                    setCORSHeaders
                    >=> OK "CORS approved" )
    ]

let app =
  choose [
    allow_cors
    POST >=> path "/test" >=> (mapJson deserializeCalculateSerialize) >=> Writers.setMimeType "application/json"
  ]

startWebServer defaultConfig app

Final thoughts

I think that the ability to use F# on the backend with the full power of the .NET ecosystem but now also share code that does not depend on .NET libraries (like business logic and the core problem domain code) with the frontend is a very exiting development. I’m looking forward to exploring this in more detail in the future :).

I’d also be interested in hearing about people who already use this stack or are exploring one of the other options on using the same language on the frontend and the backend.

Finally I’d like to thank the numerous great people in the F# universe who keep improving this ecosystem and create examples and blogposts about them - to name just a few that I learned from the most about F#: Tomas Petricek, Scott Wlaschin, Alfonso Garcia Caro, Steffen Forkmann and Sergey Tihon!

results matching ""

    No results matching ""