Object expressions
So as we saw in the previous post, implementing interfaces in F# is a bit more awkward than in C#. But F# has a trick up its sleeve, called "object expressions".
With object expressions, you can implement an interface on-the-fly, without having to create a class.
Implementing interfaces with object expressions
Object expressions are most commonly used to implement interfaces.
To do this, you use the syntax new MyInterface with ...
, and the wrap the whole thing in curly braces (one of the few uses for them in F#!)
Here is some example code that creates a number of objects, each of which implements IDisposable
.
// create a new object that implements IDisposable
let makeResource name =
{ new System.IDisposable
with member this.Dispose() = printfn "%s disposed" name }
let useAndDisposeResources =
use r1 = makeResource "first resource"
printfn "using first resource"
for i in [1..3] do
let resourceName = sprintf "\tinner resource %d" i
use temp = makeResource resourceName
printfn "\tdo something with %s" resourceName
use r2 = makeResource "second resource"
printfn "using second resource"
printfn "done."
If you execute this code, you will see the output below. You can see that Dispose()
is indeed being called when the objects go out of scope.
using first resource do something with inner resource 1 inner resource 1 disposed do something with inner resource 2 inner resource 2 disposed do something with inner resource 3 inner resource 3 disposed using second resource done. second resource disposed first resource disposed
We can take the same approach with the IAddingService
and create one on the fly as well.
let makeAdder id =
{ new IAddingService with
member this.Add x y =
printfn "Adder%i is adding" id
let result = x + y
printfn "%i + %i = %i" x y result
result
}
let testAdders =
for i in [1..3] do
let adder = makeAdder i
let result = adder.Add i i
() //ignore result
Object expressions are extremely convenient, and can greatly reduce the number of classes you need to create if you are interacting with an interface heavy library.