Type abbreviations
Let's start with the simplest type definition, a type abbreviation or alias.
It has the form:
type [typename] = [existingType]
where "existing type" can be any type: one of the basic types we have already seen, or one of the extended types we will be seeing soon.
Some examples:
type RealNumber = float
type ComplexNumber = float * float
type ProductCode = string
type CustomerId = int
type AdditionFunction = int->int->int
type ComplexAdditionFunction =
ComplexNumber-> ComplexNumber -> ComplexNumber
And so on -- pretty straightforward.
Type abbreviations are useful to provide documentation and avoid writing a signature repeatedly. In the above examples, ComplexNumber
and AdditionFunction
demonstrate this.
Another use is to provide some degree of decoupling between the usage of a type and the actual implementation of a type. In the above examples, ProductCode
and CustomerId
demonstrate this. I could easily change CustomerId
to be a string without changing (most of) my code.
However, one thing is to note is that this really is just an alias or abbreviation; you are not actually creating a new type. So if I define a function that I explicitly say is an AdditionFunction
:
type AdditionFunction = int->int->int
let f:AdditionFunction = fun a b -> a + b
the compiler will erase the alias and return a plain int->int->int
as the function signature.
In particular, there is no true encapsulation. I could use an explicit int
anywhere I used a CustomerId
and the compiler would not complain. And if I had attempted to create safe versions of entity ids such as this:
type CustomerId = int
type OrderId = int
then I would be disappointed. There would be nothing preventing me from using an OrderId
in place of a CustomerId
and vice versa. To get true encapsulated types like this, we will need to use single case union types, as described in a later post.